The witch throws a splash potion of Slowness if the player is eight, nine or ten blocks away and does not already have the Slowness effect.Each potion chosen by the witch depends on the circumstance and is thrown within ten blocks and in a three-second interval. A witch has an infinite stock of potions, even when transformed from a villager or not having had any potions equipped in their inventory. These potions are the same as ones obtainable through brewing, with the same duration. Witches have a 1.5% chance every second to spawn 10 to 44 ornamental particles above their heads, named “witch” in Java Edition or “witchspell” in Bedrock Edition and purple in color.Ī witch pursues the player within 16 blocks and uses potions of the first level in combat, throwing splash potions offensively and drinking potions defensively. In Bedrock Edition, witches are immune to poison, fatal poison and to their own thrown harming potions. The poison, instant damage, evoker fangs, warden's sonic boom and the Thorns enchantment magical sources are 85% less effective against witches. This applies to all witches, regardless of whether they participate in raids or not. In Java Edition, witches are given the Glowing effect for 3 seconds when a bell is rung within 32 blocks of them. Witches are peaceful toward villagers and wandering traders when not participating in raids, although their potions can hit one by accident. Witches do not use housing, the equipment in their swamp huts and cannot open doors. A witch drops one of the following in this case:Ī witch is neither an illager nor a villager. No Looting averages two items per kill, Looting I averages three, Looting II averages four and Looting III averages five.Ī potion has a 8.5% chance of dropping if a witch is killed while drinking the potion increased by 1% for every level of Looting. The odds of a witch dropping the maximum amount of items possible without a Looting enchantment are 1 in 81 (1.2%).Įach level of Looting increases the maximum items dropped by one for each of the one to three drops, leading to a maximum of five items per drop and a maximum of fifteen items total. The likelihood of a witch to drop sticks is 25%, while the remaining items have a probability of 12.5%. A witch may drop Stick, Glass Bottle, Glowstone Dust, Redstone Dust, Spider Eye, Gunpowder or Sugar. ![]() Witches have the largest loot table of any mob, making one to three drops of zero to two items each, for a maximum of six items total. In raids found in villages, it is more worthwhile to simply build an illager farm and deal with witches as they spawn.Ī witch drops 5 experience orbs when killed by a player or tamed wolf. Witch huts generate in swamp biomes sometimes, but the witch-exclusiveness depends on the entire hut being inside a swamp biome. A hut can support a maximum of three spawning platforms. These huts are the best place to farm witches, but they require spawning platforms and light levels of 0. Witches are a source of potion ingredients and are the only mobs that are able to spawn in the small area around a swamp hut. Witches spawn on the northwest corner of the spawn spot, which is marked with a block of lapis lazuli in this picture. Shows the side of a swamp hut, also shows the scale of it and proper height. The spawn area matches the roof, plus the porch. The rooftop and scale of a swamp hut, as well as the spawning zone. ![]() This witch attacks the player with its potions even if the player traded with it before. ![]() The witch transformed from a villager does not despawn and cannot be changed back into a villager. A villager transforms into a witch when lightning strikes within four blocks. Some witches always spawn as part of raids starting from wave 4 in Bedrock Edition or wave 3 or 4 in Java Edition depending on the world difficulty. In Bedrock Edition, the hut has a hardcoded spawn spot on which witches spawn: the spawn spot is the same for every hut. In Java Edition, only witches spawn in the 7×7×9 volume that is the hut, which is the size of the roof and one block over the porch, from one level below the floor of the hut to two blocks above the roof. Every swamp hut spawns a witch and a cat inside during world generation both which never despawn. The witch may spawn in the Overworld above opaque blocks at a light level of 0, in all biomes except mushroom fields and deep dark.
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