Also due to not being a proper fullscreen title and having some awful scaling options your best bet to downsample is to set your desktop resolution to the one you want to render to, make sure scaling is disabled in games, set window to 'fullscreen' and then alter the resolution values. Though there were about 17,000 addresses that didn't change while I was looking last night and I really don't have the time to go through them all one by one. Ideally you'd want to find the values that correspond with the hardcoded resolutions and then alter the executable via hex editing so you can select that option you've replaced in game and it switches resolutions without CheatEngine being needed. Bear in mind these values are for current resolution so you'd have to load up CheatEngine and alter your rendering resolution every time. I'll bundle them up into a CheatEngine table when I get in. AOE's have hitboxes that come out even before animations, at least in overclock mode. Anubis.Zaltys has a fricking immediate swipe that has no telegraph. Doesn't help that enemies have similar looking animations and can trip you up by extending an attack without warning. which makes you tweak out more, increasing your fuck ups. From inputs, to animations, to actual implementation - everything has a windup. Unlike Noctis in FFXV, Lightning's handling isn't nearly as twitch. Which normally wouldn't be much of a problem.if this was an action game. literally a split half of a handful of frames right before the attack. I wish I knew a guaranteed method to keep Light from using time wasting finishers, other than maybe switching schema continuously. That shit is consistent, even with the performance problems of Duscae. This is way harder than pulling off something like Knightsguard in FFXV. Different animations within each type seem to have different timings as well. It's also different between attacks and magic. It's like it changes slightly every time. Getting the "button tap" damage bonus timings down is really difficult. Note: I'm not using "Maximum performance" in the NVIDIA control panel. I can't get those SGSSAA settings posted earlier in the thread working. It's beautiful.this new porting method is ace tier, but I really want integrated downsampling support. If you have any suggestions, requests, or wish to contribute to this community in any way, please feel free to message the mods or share your ideas by posting in the sub.Rock. We are looking for volunteers to create these FAQs. If you'd like a FFXIII-related Discord to be listed here, message the mods with the name and link.Ĭhoose a user flair! See this guide on how to set user flairs in Old/New Reddit or Reddit App. >Īn archived website that offers detailed analyses on the XIII Trilogy’s battle systems. Includes concept art, interviews, and story analysis translated in English!Īn active fansite offering info, essays, and media about the XIII Trilogy. Goes step-by-step through the XIII Tilogy’s story and lore.Ĭomplete scans of the Final Fantasy XIII Ultimania Ω, Final Fantasy XIII-2 Ultimania Ω, and Lightning Returns Ultimania.Plot analyses and lore-related theories.Everything you need to know about FF13's battle system.Comprehensive posts created by members of the Final Fantasy XIII Subreddit
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